Homebrew Foot IK | Animation Tools | Unity Asset Store

<aside> ✏️ Welcome, traveler!

Here, the core concepts of the HomebrewIK module are explained in depth.

You are free, and even encouraged to learn & modify the module and include it in your game. That’s why I spent my time on writing a whole documentation page.

However, secondary distribution of the code is not allowed in default by the Standard Unity Asset Store EULA, so let’s just be careful about that :D

</aside>

📦 .unitypackage (v1.6)

HomebrewIK_v1.6.unitypackage

HomebrewIK_v1.6.zip

⚙️ Required Scene Settings

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A. The avatar that you are using must be rigged as humanoid to support Unity’s IK features.

Here, you may want to check if the toes bones are assigned to support animations that includes toes movement. One of the key feature is designed to work well even with toes animation.

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B. The script must be attatched to the same gameobject that the animator is attached to.

Or, you can modify the script’s Start() function to fetch the animator differently. Since the IK logic relies heavily on animator interfaces, locating the right animator is really important.